Controller for a game based on a bottle or glass of wine. In game, you are drunk. The controller is a bottle or glass of wine that moves your character as you tilt your glass/bottle. Since the in game character is drunk, the controls shift/change over time, so you have to learn the new tilt directions in real time to figure out the new controls. In practice people that are playing the game look like they are drunk people waving bottles/glasses around. The presented version was accelerometer based but some iterations used arrays of capacitive liquid level sensing to determine tilt of the liquid, and how much you drank of the glass could determine the difficulty of the game. Group Project with Fabian Frei, Giacomo Piazzi and Guillem Sarria Verdu.